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出 处:《Journal of Computer Science & Technology》2000年第1期37-46,共10页计算机科学技术学报(英文版)
摘 要:Driven by fast development of both virtual reality and volume visualization, we discuss some critical techniques towards building a volumetric VRsystem, specifically the modeling, rendering, and manipulations of a volumetric scene.Techniques such as voxel-based object simplification, accelerated volume rendering,fast stereo volume rendering, and volumetric 'collision detection' are introduced andimproved, with the idea of demonstrating the possibilities and potential benefits ofincorporating volumetric models into VR systems.Driven by fast development of both virtual reality and volume visualization, we discuss some critical techniques towards building a volumetric VRsystem, specifically the modeling, rendering, and manipulations of a volumetric scene.Techniques such as voxel-based object simplification, accelerated volume rendering,fast stereo volume rendering, and volumetric 'collision detection' are introduced andimproved, with the idea of demonstrating the possibilities and potential benefits ofincorporating volumetric models into VR systems.
关 键 词:volume visualization volume rendering virtual reality volumegraphics object simplification level of detail wavelets theory volumetric collisiondetection
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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