一个基于球面纹理映射的车身虚拟原型系统  

Implementation of Virtual Prototyping for Automobile Design Based on Spherical Texture Mapping

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作  者:罗亚波[1] 陈定方[2] 肖田元[1] 

机构地区:[1]清华大学自动化系国家CIMS工程技术研究中心 [2]武汉理工大学智能制造与智能控制研究所

出  处:《中国机械工程》2003年第6期526-529,共4页China Mechanical Engineering

基  金:中国博士后科学基金资助项目 (中博基 2 0 0 2- 17) ;武汉市重大科技攻关项目 ( 2 0 0 110 0 10 0 3 )

摘  要:采用图像镶嵌技术实现三维重建的原理。提出了用于球面纹理映射的矩阵和公式。阐述了系统实现的编程方法。采用新颖的贴图算法 ,实现了一个基于球面纹理映射的汽车车身虚拟原型系统 ,使设计者能依据用户的反馈及时修改设计 ,提高了设计效率。Bodywork design is an essential element of automobile design, which has to conform to the safety, comfort, and the individual requirements. The technology of virtual prototyping (VP) is finding increasing applications in the field of bodywork design. This research applies image-based 3D reconstruction technologies to create an easy to use and vision-rich virtual prototyping system of the bodywork. First, the principles for image-based 3D spherical reconstruction with image mosaics technologies are illustrated based on the analysis of the process of image formation. Second, the matrixes and equations employed to implement spherical texture mapping are proposed. Third, the programming method to realize image-based 3D spherical reconstruction is represented. The final product is a virtual prototyping system with novel mapping algorithms for automobile design. This system enables designers to modify the design according to the user real time feedback. It could improve the design efficiency greatly.

关 键 词:虚拟制造 虚拟原型 三维重建 基于图像 

分 类 号:TP278[自动化与计算机技术—检测技术与自动化装置]

 

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