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出 处:《华南理工大学学报(自然科学版)》2004年第2期54-57,共4页Journal of South China University of Technology(Natural Science Edition)
基 金:广东省自然科学基金重点资助项目(0 12 356)
摘 要:介绍如何将在计算机领域的三维场景体系应用到建筑结构的前后处理当中 ,提出了利用免费控件GLScene进行复杂的三维场景的管理程序的开发方法 ;建立起一种面向对象的三维模型数据结构 ,并据此实现了基于OpenGL的实时三维视景体系 .该体系实现了三维静态显示、三维动态漫游等功能 ,并具有对计算机硬件要求较低、建模快速的优点 .The problem how to apply the three-dimension scene system which has be en highly developed in computer science to the pre- and post-treatments of build ing structures was discussed. A method of developing a management program of com plex three-dimension scenes using the free toolkit 'GLScene' was proposed. An ob ject-oriented data structure for the three-dimension model was thus set up. By u sing this model, an OpenGL-based real-time three-dimension scene system was real ized. The system has the functions of three-dimension static display and dynamic roam, etc. and is characterized by low requirement of computer hardware and high modeling speed.
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