《武林外传》的跨媒介叙事研究  

A Study on Transmedia Storytelling of “My Own Swordsman”

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作  者:蒋安昊 

机构地区:[1]北京印刷学院新闻传播学院,北京

出  处:《新闻传播科学》2023年第3期605-610,共6页Journalism and Communications

摘  要:《武林外传》作为2006年播出的以同福客栈为主要环境的武侠类情景喜剧,受到了影视圈内的诸多好评,逐渐成为了观众们心中的经典佳作,直到今天仍旧有人在反复观看它的剧情片段。该剧塑造了建立在七侠镇中的同福客栈平日营业时发生的各种事件和出现的各种人物角色,给不少观众留下了极其深刻的印象,因此很多影迷在观看后也会对同福客栈的生活产生自己的想象。多年来,《武林外传》拥有了大量的同人创作作品,影迷们利用自己丰富的想象力,为《武林外传》的内容增添了更多的趣味性和发展空间。As a martial arts sitcom with Tongfu Inn as the main environment broadcast in 2006, “My Own Swordsman” has received a lot of praise in the film and television industry, and has gradually become a classic masterpiece in the hearts of the audience. Until today, some people still watch its plot clips repeatedly. The drama portrays various events and characters that occur during the normal business hours of the Tongfu Inn, built in Qixia Town, leaving a deep impression on many viewers. Therefore, many fans will also have their own imagination of the life of the Tongfu Inn after watching it. Over the years, “My Own Swordsman” has had a large number of fan fictions, and fans have used their rich imagination to add more fun and development space to the content of “My Own Swordsman”.

关 键 词:《武林外传》 跨媒介叙事 同人创作 

分 类 号:J90[艺术—电影电视艺术]

 

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