基于赛博朋克的戏曲人物形象创新设计——以昆曲人物为例  

Innovative Design of Opera Character Images Based on Cyberpunk—Taking Kun Opera Characters as an Example

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作  者:张珉俊 邓莉丽[1] 

机构地区:[1]江苏大学艺术学院,江苏 镇江

出  处:《Design(汉斯)》2023年第4期2711-2717,共7页设计(汉斯)

摘  要:赛博朋克文学随着1984年威廉•吉布森的科幻小说《神经漫游者》的问世应运而生。在随后的三十余年里,赛博朋克文化迅速发展,逐步发展成熟。当代,赛博朋克文化已延伸至文学、电影、音乐、美术、游戏等多个领域,同时也是当代艺术中极具话题度的风格流派之一,以其强烈的视觉冲击性、复杂的社会伦理性、基于科学的创想性以及深厚的文学底蕴等,作为一种新兴文化进入人们的审美视野。本文主要探索赛博朋克艺术与昆曲人物形象二者有机结合的可行性,给予昆曲非遗文化以实验性的文创设计表达。将昆曲《牡丹亭》融入当代艺术元素与设计语言,为昆曲艺术人物形象的变体提供更多可选项,阐述基于赛博朋克艺术背景下昆曲人物形象的创新研究。Cyberpunk literature came into being in 1984 with the publication of William Gibson’s science fiction novel Neuromancer. In the following three decades, cyberpunk culture developed rapidly and gradually matured. Nowadays, cyberpunk culture has extended to many fields such as literature, film, music, art, games and so on. At the same time, it is also one of the most topical style schools in contemporary art. With its strong visual impact, complex social ethics, scientific creativity and profound literary heritage, cyberpunk culture has entered people’s aesthetic vision as an emerging culture. This paper mainly explores the feasibility of the organic combination of cyberpunk art and Kunqu opera characters, and gives the intangible cultural heritage of Kunqu opera an experimental cultural and creative design expression. By integrating Kunqu Opera “Peony Pavilion” into contemporary art elements and design language, it provides more options for the variation of Kunqu art character images, and expounds the innovative research on Kunqu character images based on the background of cyberpunk art.

关 键 词:昆曲人物形象 非遗再设计 赛博朋克艺术 

分 类 号:J82[艺术—戏剧戏曲]

 

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