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作 者:党岗[1] 刘华峰[1] 程志全[1] 金士尧[1]
出 处:《系统仿真学报》2001年第S2期142-145,173,共5页Journal of System Simulation
摘 要:多Agent虚拟环境是由多个Agent复杂多样的行为交互作用组成的分布式虚拟环境,它要求能够产生具有高度的沉浸感、可交互的环境,特别是环境中Agent所表现出来的行为必须具有足够的真实感,这一要求充分体现在针对分布交互仿真领域的计算机生成兵力(CGF)的研究中。本文基于此,提出了一个多agent行为建模方法,它支持可重用、可扩展,同时行为动画易于实现。Multi-agent virtual environment (MAVE) is a kind of distributed virtual environment (DVE) with the interactions of many agents, which have many complicated and diversiform behaviors. It is important to realize deeply immersion and interoperability within multi-agent virtual environment, quite as much the behavior represented by Agent should have enough fidelity. All these requirements are fully embodied in the research work of computer generated forces (CGF) in distributed interactive simulations (DIS). The research addressed in this thesis represents a step towards ameliorating this situation. This paper puts forward a method of behavior modeling, which encourages reusability and extensibility, while behavior-based animation can be easily implemented.
关 键 词:多Agent虚拟环境 行为模型 行为动画 计算机生成兵力
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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