一种大规模地形模型的视相关简化算法  被引量:2

View-dependent simplification algorithm of large-scale terrain model

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作  者:蒲浩[1] 宋占峰[1] 詹振炎[1] 

机构地区:[1]中南大学土建学院

出  处:《计算机应用》2004年第9期13-15,共3页journal of Computer Applications

摘  要:提出了一种基于点删除的视相关简化算法。首先依据视锥准则、背离面准则和屏幕投影误差对原始网格进行可见性预处理 ,再对预处理后的网格依据顶点重要度大小进行点删除简化。重要度以顶点到平均平面的距离表示 ,在计算过程中 ,采用了距离加权的办法 ,从而进一步加强了视相关简化效果。实验表明 ,算法具有较高的绘制速度 。This paper presented a view-dependent simplification algorithm based on vertex-removal. Firstly,the original mesh was preprocessed by such view-dependent criteria as view-frustum,surface orientation and screen-space geometric error. Then the preprocessed model was simplified further by the vertex-removal algorithm according to the vertex's importance expressed by the distance from the vertex to its average plane. To promote the effect of view-dependent simplification further, the vertex's importance was weighted by the distance from view point to mesh vertex during the calculation. Experiments showed that the algorithm could accelerate the rendering to a great extent and the rendering velocity was independent of the model complexity.

关 键 词:网格简化 视相关简化 细节层次 交互渲染 

分 类 号:TP391.4[自动化与计算机技术—计算机应用技术]

 

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