虚拟现实开发平台系统的研究及实现  被引量:6

Researching and Realizing the Developing Platform System of Virtual Reality

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作  者:檀鹏 张树杨 

机构地区:[1]河北省邮电规划设计有限责任公司,河北石家庄050021 [2]河北移动通信有限责任公司,河北石家庄050021

出  处:《徐州师范大学学报(自然科学版)》2005年第2期57-59,共3页Journal of Xuzhou Normal University(Natural Science Edition)

摘  要:应用虚拟现实技术研究基于open GL的虚拟现实开发平台设计.在Rational Rose开发环境中用UML进行系统分析建模,并应用面向对象的技术,采用VC++6.0和open GL结合编程来实现平台开发.平台上提供可视化的基本图元,利用基本图元的封装性、可重用性,在平台界面上拖拽基本图形元素,生成三维图形和三维场景.并可用鼠标、键盘、六维鼠标这些外部设备平移、旋转、缩放基本图形或者整体图形,通过设置图形的纹理贴图、光照、材质等来调配三维图形和三维场景,以达到最好的显示效果.By using the technic of virtual reality, the developing platform of virtual reality based on open GL is studied. The system analysis and modeling are made with UML in the Rational Rose′s development environment. By means of the object-oriented technic and programming with VC++6.0 and open GL, the development of the platform is realized. Because of the encapsulation and the reusability of the available basic graphic elements on the platform, it is possible to produce the three-dimensional figures and scenes by dragging basic graphic elements, and to rotate and zoom the basic figures or the whole figures using the external equipments such as mouse, keyboard and six-dimensional moved mouse. To reach the best result of showing, the three-dimensional figures and scenes may be adjusted through setting texture, light and material of the figues.

关 键 词:平台系统 Rational VC++6.0 openGL 虚拟现实技术 基本图元 三维场景 三维图形 平台设计 系统分析 开发环境 Rose 面向对象 平台开发 可重用性 图形元素 外部设备 六维鼠标 基本图形 纹理贴图 显示效果 UML 可视化 封装性 

分 类 号:TP311.52[自动化与计算机技术—计算机软件与理论] TU276[自动化与计算机技术—计算机科学与技术]

 

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