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作 者:李云端[1]
出 处:《湖南文理学院学报(社会科学版)》2005年第6期89-91,共3页Journal of Hunan University of Arts and Science:Social Science Edition
摘 要:益智类电视节目自20世纪50年代在西方媒体兴起后,发展至今天仍方兴未艾,在国内,此类节目几乎占据了从中央到地方各个电视台。益智类电视节目在早期强调知识性的基础上,又加强了互动性和娱乐性,更加贴近观众,因而成为收视热点。但是,此类节目从形式到内容大多趋于雷同,博彩内容的引入也引发了一定的负面影响,展现在观众面前的平民英雄,更多的是电视文化的产物。Game shows emerged in the west media in the 1950's and they are now in the ascendant. In China they are an overwhelming force in all the TV stations from local to national. They used to be instructive. Now they have become interactive and entertaining as well, which makes them all the more close to the audience and welcome. But they are similar beth in form and content and what's more, gambling has exerted negative effects on the public. Common heroes are undoubtedly products of TV culture.
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