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出 处:《中国临床心理学杂志》2007年第2期155-156,160,共3页Chinese Journal of Clinical Psychology
摘 要:目的:调查、分析网络游戏成瘾构成的相关因素。方法:采用玩家基本情况问卷、改编的网络游戏成瘾量表、沉浸体验量表、孤独量表、抑郁量表,对270名高校学生的数据进行了分析。结果:①网络游戏成瘾程度不同的沉浸体验显著不同;②同样获得沉浸体验和长时间玩游戏的条件下,相对孤独或抑郁的玩家比非孤独或非抑郁的玩家更容易成瘾;③网络游戏成瘾与行为重复、沉浸体验、玩家的孤独感线性相关。结论:网络游戏成瘾的形成因素包括行为重复、沉浸体验、玩家的孤独感。Objective: To investigate and explore the factors leading to online game addiction. Methods: Questionnaires composed of demographic information, online game addiction instrument, flow experience instrument, loneliness instrument and depression instrument were used to assess 270 university and college students. Results: ①Along with different degrees of online game addiction, there was significant difference among players of different flow experiences. ②Relative lonely or depressive players were easier to become addicts than non-lonely or non-depressive players on the similar of condition flow experience and repetition. ③Online game addictions had linear correlation with activity repetition, flow experience and loneliness. Conclusion: Factors of leading to online game addiction include activity repetition, flow experience and loneliness of players.
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