检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
机构地区:[1]大连理工大学应用数学系,大连116024 [2]Department of Applied Mathematics and Theoretical Physics,Delaware State University, Dover, DE 19901 USA
出 处:《计算机辅助设计与图形学学报》2008年第5期618-624,共7页Journal of Computer-Aided Design & Computer Graphics
基 金:国家自然科学基金(60673006);IDeA Network of Biomedical Research Excellence (INBRE) grant (5P20RR01647206) from NIH,USA
摘 要:针对闭的或者单边界亏格为0的三角网格,提出一种球面参数化方法.通过立体投影将现有的平面参数化方法推广到球面上,得到一个初始的球面参数化;为了减小变形,引入质心坐标进行全局优化;最后用Moebius变换均匀化最终的球面网格.该方法能够避免立体投影出现三角形折叠的情况,保证最后的映射是双射.通过大量典型的三维模型实验和比较可以看出:文中的参数化方法变形小,在复杂网格的纹理映射中的均匀化效果较现有的保角、保面积变换有明显的改善.This paper presents a novel spherical parameterization method for closed genus-zero triangular mesh or single boundary genus-zero triangular mesh. An initial spherical parameterization is firstly constructed by lifting planar parameterization to the sphere through the stereographic projection. Then we introduce an efficient approach based on bary centric coordinate to improve the initial spherical parameterization. At last, a uniform spherical parameterization is generated by a Moebius transformation. Our method can avoid fold-overs by the stereographic projection and always yields bijective mappings. Experiments and comparisons are taken with representative 3D meshes, which reveals that our approach has low distortion, and it has also obvious improvement in uniform texture mapping for complicated meshes than available conformal mapping methods and authalic mapping methods.
关 键 词:三角网格 球面参数化 纹理映射 MOEBIUS变换
分 类 号:TP391[自动化与计算机技术—计算机应用技术]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.7