检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
出 处:《地理信息世界》2008年第2期65-69,共5页Geomatics World
基 金:国家自然科学基金资助项目(40471108);(40471107)
摘 要:在分析球面3维数据可视化特点的基础上,提出了视点相关的球面矢量数据LOD简化方法,基本原理是:以视点为基础在屏幕空间获取投影误差,反投影到模型空间得到动态简化阈值,并结合Douglas-Peucker算法,对矢量数据进行多分辨率实时简化表达。最后,开发实验系统并对相关方法进行了验证。结果表明:在不影响球面图形可视化效果下,数据量减少了约4~5倍,有效地提高了图形渲染速度和效率。On the basis of analyzing the characters of data visualization in spherical 3D space, a view-dependent LOD simplification algorithm for spherical vector data is presented in this paper. The basic principle is that the dynamic simplification thresholds are generated by back projecting the projecting error which is acquired in screen space based on viewpoint to the model space. Then, the real-time, multi-resolution expression of vector data is realized with Douglas-Peucker algorithm. Finally, the experiment system is developed and the algorithm is validated. The results indicate that the simplification algorithm reduces the data redundancy greatly and the data to be rendered smoothly after simplification.
分 类 号:P208[天文地球—地图制图学与地理信息工程]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.117