上海市大学生网络行为偏好的实证研究  被引量:12

A Research on the Internet-Behaviors Preferences of Undergraduates in Shanghai

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作  者:周林[1,2] 顾海根[1] 

机构地区:[1]上海师范大学教育学院心理学系,上海 200234 [2]东华大学心理健康教育与咨询中心,上海 201620

出  处:《心理科学》2008年第6期1353-1356,1295,共5页Journal of Psychological Science

基  金:上海市教委重点学科情感教育心理学(编号:J50403)资助

摘  要:以上海市6所高校的565名大学生作为被试,采用定量与定性相结合的方法,探讨不同年级、不同性别、文理科大学生的网络行为偏好。结果表明,在信息获得偏好得分上,文科生显著高于理科生,男、女生得分差异不显著,存在显著的年级与学科交互作用,随年级增加信息获得偏好得分呈递增趋势;在游戏偏好得分上,男生显著高于女生,理科生显著高于文科生,随年级增加游戏偏好得分呈递减趋势,性别与学科,年级与学科均存在显著交互作用。交往偏好得分的性别、专业、年级的主效应不显著,但性别与学科有非常显著的交互效应。This research surveyed 565 undergraduates from 6 universities in Shanghai by using questionnaire of Internet-behavior preference of undergraduates in order to study the differences in gender, grade, and major of three Internet-behaviors preferences of undergraduates. In terms of information-gaining preference, the arts students scored higher than science students, and there was no significant gender difference. The score also indicated that there was a significant interaction effect between grade and major, and the higher the grade, the higher the score. The scores of Internet-game preference, indicated that boys scored higher than girls, science students had higher scores than arts students; the higher the grade, the lower score the students got, and there was a significant interaction effect between gender and major, grade and major. There was no significant main effect in gender, major or grade, but the interaction effect between gender and major was significant to the scores of computer-medicated communication preference.

关 键 词:大学生 信息获得偏好 游戏偏好 交往偏好 

分 类 号:B841.7[哲学宗教—基础心理学]

 

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