基于3D GameStudio的粒子系统设计与应用  

Design and Application of the Particle System based on 3D Game Studio

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作  者:王丹[1] 郑明达[1] 

机构地区:[1]西南交通大学信息科学与技术学院,成都610031

出  处:《电脑开发与应用》2009年第5期50-52,共3页Computer Development & Applications

摘  要:随着虚拟现实技术和计算机技术的发展,运用粒子系统来模拟动态的复杂实体和自然现象越来越受到人们的关注。基于3DGS(3D GameStudio)即3D游戏著名游戏工具软件,设计了几种实时的粒子系统。介绍了粒子系统的实现方法,包括粒子的属性定义以及粒子生命周期控制等特性。在该系统中举例分析了火焰和雨雪几种实体的特点,运用3DGS中自带的脚本编写工具Lite-C实现了其粒子效果的模拟。实验表明基于3DGS的粒子系统实现简单且对复杂的动态实体和自然现象都能够达到很好的仿真效果。With virtual reality technology and computer technology development, the use of particle system to simulate the dynamics of complex natural phenomena and entities more and more attention. In this paper, based on 3DGS (3D GameStudio) that is well-known game 3D game software tools, design of several real-time particle system. In this paper introduced a particle system, including the definition of the properties of particles and the particles control the life cycle. In this system, for example an analysis of pyrotechnics, smoke and flame characteristics of several entities, the use of 3DGS bring in the scripting tool Lite-C particles to achieve their simulation results. Experiments show that the particles 3DGS based on the complex dynamic system entities and natural phenomena have been able to achieve a good simulation results and simple.

关 键 词:粒子系统 模型实体 时间步长 

分 类 号:TP371[自动化与计算机技术—计算机系统结构]

 

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