教育游戏核心竞争力探微——教育游戏之学习活动和角色设计研究  被引量:3

The Exploration of the Core Competitiveness in Educational Games——Research on the Learning Activities and the Design of Role in Educational Games

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作  者:马颖峰[1] 孙彦青[1] 马红亮[1] 

机构地区:[1]陕西师范大学知识媒体研究所,陕西西安710062

出  处:《远程教育杂志》2009年第3期71-74,70,共5页Journal of Distance Education

基  金:北京天下先科技有限公司资助的横向课题"探究式教学游戏的教学设计"的子课题(编号:771649)的研究成果

摘  要:游戏对个体成长产生正向影响已被诸多的研究所证明,然而教育游戏缘何难以取得预期的实效,分析其中的缘由,可归结为来自教育游戏内、外两个方面的因素。单就教育游戏本身存在的竞争力不强,是造成此现实无法回避的问题。从目前教育游戏设计和开发常用的途径来分析产生预期与现实之反差,我们发现,教育游戏设计时对游戏本身的特征把握不够,致使在教学活动、内容及角色设计时,难免生搬和牵强之举。在分析了提高教育游戏竞争力的核心要素的前提下,对如何提高这些要素在教育游戏中的作用问题进行了深入的探讨。提出了教育游戏中具有独特"教育场域",促使不同的学习者很容易从同伴那里获得资源和进行有效交流,并形成了对应于传统意义的主动学习场域。Many researches have proved that educational games have a positive impact on the growth of individuals, however, educational games could not achieve its desired resuhs. The reasons can be come down to two aspects, the inside and outside factors from Educational games. The fact that the competitiveness of Educational games is not strong is a realistic problem that can not be avoided. Through analyzing the way of designing and developing of Educational games, we find that the grasp of game's characteristics is not enough .That' s why Educational games could not achieve it' s desired results. Under the premise of analyzing the core elements of improving educational games competitiveness, this article has analyzed how to improve the function of these elements in the educational games. Educational games have a unique "Educational field". It is helpful for different learners to obtain resources and effective communication from the companion, and then an active learning field which corresponds to traditional sense is formed.

关 键 词:教育游戏 核心竞争力 框架问题设计 角色设计 教育场域 

分 类 号:G420[文化科学—课程与教学论]

 

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