检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
机构地区:[1]西南大学心理学院人格与认知教育部重点实验室,重庆400715 [2]化京师范大学认知神经科学与学习国家重点实验室,北京100875 [3]河北师范大学教育学院,石家庄050091
出 处:《心理科学》2009年第4期836-839,823,共5页Journal of Psychological Science
基 金:国家自然科学基金资助项目(30670698);教育部重点项目(106025)
摘 要:研究了情绪唤醒度和愉悦度对时间知觉的影响及其机制。以53名大学生为被试,采用中国情绪图片系统为情绪诱发材料,使用时间两分法和泛化法考察唤醒和注意机制对时间知觉的影响。结果表明:在短时距下,(1)唤醒度和愉悦度对时间知觉的影响可能是独立的,两个实验中交互作用都不显著;(2)情绪主要通过唤醒机制影响时间知觉,被试在高唤醒情绪下知觉到的时间显著长于在低唤醒情绪下知觉到的时间。This article studied the way in which emotion affects time perception. The temporal generalization task and bisection task were taken to study the effects of arousal and valence on time perception. It was found that the durations of all emotional slides were judged to he longer than the real time, and that the bisection point values of the high arousal slides were lower than those of the low arousal slides. The results of generalization tasks showed that the main effects of valence, arousal and duration all reached statistical significance. Furthermore, the high arousal showed less asymmetry than did the low arousal. However, the interactions between arousal and valence didn't reach statistical significance in both tasks. The results suggest that during the short duration processing, valence and arousal affect time perception through different ways; emotion influences time pereeption mainly by increasing the speed of the pacemaker of the internal clock.
关 键 词:时间知觉 唤醒度 愉悦度 时间两分法 时间泛化法
分 类 号:B842[哲学宗教—基础心理学]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.117