检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:马红亮[1]
机构地区:[1]陕西师范大学知识媒体研究所,陕西西安710062
出 处:《远程教育杂志》2010年第1期94-99,共6页Journal of Distance Education
基 金:陕西师范大学横向科研项目"知识媒体教育应用研究"(北京天下先科技有限公司资助)(项目编号:08H1002018)研究成果之一
摘 要:Quest Atlantis(以下简称QA)是一款已经运行多年并在教育领域取得成功的教育网络游戏。分析了QA在设计中所运用的人种学研究、基于设计的研究;将教育、娱乐和社会责任融为一体的设计原则;由背景故事、在线空间、促进系统等要素组成的元游戏设计;三层体系和混合式的游戏任务设计;包含情境、资源、实践三要素的社会——科学探究设计;提出的概念性玩耍空间理论、学习投入理论。接着,讨论了QA对我们设计教育网络游戏的三点启示:"用户"视野和实证化的设计,"社会责任"维度的设计,课程"实践"层次的设计。最后,分析了QA在中国的本土化问题。Quest Atlantis (QA)is an amazing educational online game which has been implemented for several years and has achieved a lot in schools and after-schools. This paper analyzed the design work in QA project, including: (a) the ethnography research and design-based researeh;(b)the triadic foundation lying on the intersection of education, entertainment and social commitments;(c)the meta-game consisting of mythological context, online spaces, and advancement system, etc.; (d) there category of game tasks and the blended design; (e) the socio-scientific inquiry including context, resource and practice; (f) theory of conceptual play spaces, and learning engagement theory. Then, this paper discussed some implications from the design work of QA, which are the design involving user engagement and empirical research, focusing on the social commitments and the practice of academic content. Finally, this paper also discussed the problem of localization of QA in China.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.145