检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
出 处:《测绘学报》2009年第6期539-544,共6页Acta Geodaetica et Cartographica Sinica
基 金:国家863计划(2008AA121603;2008AA12A214)
摘 要:基于大范围地形可视化算法研究的基础上,对平面geometry clipmaps算法进行改进,利用GPU的顶点着色器实现平面地形向球面地形的投影变换,并综合利用球面视域裁剪、球面视点控制等技术,使geometry clipmaps算法适用于球面海量地形数据的3维可视化;收集处理月球全球影像和形貌高程数据,对算法进行验证,实现月球表面形貌的实时动态3维可视化。试验表明:绘制算法可不受数据量大小的限制、绘制效率高、效果逼真,但存在两极变形较大的缺点。Based on the study of visualization arithmetic of large area terrain, plane geometry clipmaps algorithm is improved. Projection transformation from plane landform to sphere landform was realized by usingGPUvertexshader. In that improved algorithm, methods such as sphere vision field culling and sphere viewpoint control are used. That makes geometry clipmaps algorithm more effective in 3D visualization of massive sphere terrain data. The whole moon image and DEM data are collected and disposed, which are used to verify the capability of that algorithm, realizing dynamic and real time 3D visualization of moon surface. The experiments show that the graphicalgorithm isn't limited by data quantity, which is of high efficiency and reality simulation, but the two-pole distortion is serious.
关 键 词:月球探测 月球数字高程模型 层次细节模型(LOD) 3维可视化 图形处理器
分 类 号:P208[天文地球—地图制图学与地理信息工程]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.104