检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
出 处:《计算机教育》2011年第20期72-74,共3页Computer Education
摘 要:文章以计算机动画设计课程教学为例,对教室授课和机房授课两种教学形式进行了对比与分析。在对比试验中,教室授课比机房授课更好地激发了学生的主动性,由此提出先进的教学条件必须配合教师良好的引导才能发挥最大作用,激发学生自主学习是教学中最重要的因素。In this paper,by using the course teaching of Computer Animation Design as test subject,we compare and analysis the advantages and disadvantages of two teaching approach: teaching in classroom and teaching in computer room.In our comparison test,teaching in classroom can arouse more initiative of students.Hence we put forward that the advanced teaching conditions can achieved good teaching effectiveness only when they are guided and utilized appropriately by teachers;and arousing sudents' initiative is always the most important factor in teaching.
分 类 号:G642[文化科学—高等教育学]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.30