基于三维纹理的雷达探测概率直接体可视化  被引量:6

Directive Volume Rendering of Radar Detection Probability Based on 3D Texture

在线阅读下载全文

作  者:孟慧军[1,2] 袁修久[1] 张敬卓[1] 赵学军[1] 

机构地区:[1]空军工程大学理学院 [2]95010部队

出  处:《空军工程大学学报(自然科学版)》2012年第1期42-46,共5页Journal of Air Force Engineering University(Natural Science Edition)

基  金:国家自然科学基金资助项目(11071256);陕西省电子信息系统综合集成重点实验室基金资助项目(201113Y14)

摘  要:针对面绘制技术表现雷达探测效能不充分的缺陷,提出了基于三维纹理的雷达探测概率直接体绘制可视化算法。针对雷达探测数据分布不均匀、重要性不一致等特点,提出了颜色传递函数的设计准则,以此基础设计了传递函数表达式。通过高级传播模型计算三维雷达探测信息,并使用传递函数将其映射成不同的光学成像参数。建立了计算视觉效果最差情况的角度模型,通过实验方式验证了使用3个备选切片方案代替实时计算采样多边形方法的可行性。仿真结果表明:与面绘制方法比较,文中算法不仅能直观地表现雷达探测范围的整体信息,而且还能清晰地展示雷达探测三维数据场的内部细节。Aimed at the defect that radar detection performance can't be fully displayed by using surface rendering,an algorithm of radar detection probability visualization using directive volume rendering technique based on 3D texture is proposed.According to the characteristics of radar detection data such as uneven distribution and inconsistent significance,design principles of the transfer function is given,and then the analytical formula is presented based on the principles.3D radar volumetric data is calculated based on the advanced propagation model,and the probability is classified by assigning optical imaging parameters through color transfer function.The angle on the condition of the worst visual effect is computed through mathematic model,and experiments have validated that method that replaces real-time slicing calculation by prepared three schemes is feasible.Simulation results show that,compared with the surface rendering,the display of radar detection whole coverage by new version is clear and the internal data can be easily exhibited by cutaway view.

关 键 词:雷达探测概率 直接体可视化 三维纹理 传递函数 

分 类 号:TN953[电子电信—信号与信息处理]

 

参考文献:

正在载入数据...

 

二级参考文献:

正在载入数据...

 

耦合文献:

正在载入数据...

 

引证文献:

正在载入数据...

 

二级引证文献:

正在载入数据...

 

同被引文献:

正在载入数据...

 

相关期刊文献:

正在载入数据...

相关的主题
相关的作者对象
相关的机构对象