棋牌及其异化现象研究  被引量:3

Chess alienation research

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作  者:何小军[1] 

机构地区:[1]四川民族学院体育系,626001

出  处:《山东体育学院学报》2013年第2期33-36,共4页Journal of Shandong Sport University

基  金:四川省09-12年高等教育人才培养质量和教学改革项目--<民族体育>课程建设代码(P09458)(项目阶段性成果-3);2013年四川民族学院自助科研课题(前期成果)

摘  要:以近年来在体育概念研究方面所取得的学术成果为依据,通过棋牌特征分析,提出了棋牌不能归属体育的理由和棋牌异化现象。第一,棋类与牌类在博弈求解上的特征差别、棋牌智力竞技性、棋牌自律竞赛性的共性特征等,是棋牌区别于体育之所在。第二,棋牌归入体育并不重要,重要的是棋牌不是体育;第三,棋牌异化现象的产生,使棋类不可避免地趋于小众化;而牌类则趋于大众化,甚至已上升至生活化的高度。Based on the academic achievements made in recent years in the sports concept study, rea- sons for not classifying chess as sports events and chess alienation phenomenon were put forward through analysis of chess charactersitics. First, it is the characteristics that chess games are different from card games in game - solving as well as the common characteristics of intelligence competitive- ness and self - discipline competition that differ chess from sports. Second, it is not important to clas- sify chess as sports, and what' s important is that chess is not a sport; Third, the generation of chess alienation inevitably made it tend to a small minority;however, the card games have become popular in daily life.

关 键 词:体育 棋牌 竞技 境界 

分 类 号:G89[文化科学—体育学]

 

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