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机构地区:[1]深圳大学,广东深圳518060
出 处:《中国体育科技》2014年第1期57-62,共6页China Sport Science and Technology
基 金:国家体育总局体育科学研究所基本科研业务费资助项目(基本10-02)
摘 要:动态过程方法是在大量战术记录的基础上,按照时间顺序和行为,分析比赛中团队的行为及行为产生的环境,建立技、战术模型。根据比赛行动的目的以评估比赛行为发生的概率,探索导致成功的顺序行为模式。采用录像分析、动态研究、数理统计等方法对2010年亚运会手球比赛决赛阶段的7场比赛84名运动员的比赛进攻表现进行研究。研究结果表明:手球比赛进攻程序由获得球、处理球和进攻完成3个环节构成。获得球的技术应用有3%在强防守环境下,9%在中等防守环境,87%是在弱防守环境下;处理球技术在防守强、中、弱的环境下分别应用的比例为2%、12%、82%;在进攻完成环节,在强、中、弱3种防守环境下射门得分的比率分别为10%、28%、49%。手球比赛的组织效率系数为0.11,双方创造机会能力系数为0.09,比赛进攻威胁性指标的系数为0.88,得分系数为0.48。手球比赛的得分路径由接控球与控制性传球、组织性传球、助攻性传球形成。射门机会路径由接控球与传球的3个指标、运球形成传球与射门组成。进攻完成环节的技术指标对比赛失利的预测率较高,而处理球环节的技术对比赛获胜的预测率较高。The dynamic method based on a large number of the tactical record in chronological order and behavior is establishment of tactics model through analyzing the behavior of team and environment in the game. The dynamic method can assess the probability of occurrence of game behavior to explore patterns of behavior that leads to success. This paper, using the video anal- ysis method, dynamic research methods and mathematical statistics, studies offensive perform- ance of 84 handball athletes in finals seven handball matches of 2010 Asian Games. The results showed that handball match offensive program consists of getting the ball, handling the ball and completing offensive. 3% technology applications of getting the ball is in strong defense environment, 9% is in moderate defense environment, 87% is under the weak defense. Ball- handling technology in the defense strong, medium and weak environments is percentage of 2 %, 12 %, 82 %. The ratio of field goals of the offensive completion under strong, moderate, weak defense is 10%, 28%, 49%. The coefficient of organizational efficiency, the ability of both to create opportunities, offensive threat and filed goals respectively is 0.11,0. 09,0. 88, and 0.48. The scoring path of handball match consists of passing ball, controlling ball and or- ganizing ball. The chance of shooting path consists of dribbling ball, passing ball and shooting ball. The technical indicators of offensive completion to defeat of the match can get higher ac- curacy, while the technical aspects of handing the ball to the gaming-winning can get higher ac- curacy.
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