Pseudo and Digital Parapraxis in MMORPGs  

Pseudo and Digital Parapraxis in MMORPGs

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作  者:Marion HAZA 

机构地区:[1]Poitiers University, Poitiers, France

出  处:《Journal of Literature and Art Studies》2014年第3期225-230,共6页文学与艺术研究(英文版)

摘  要:This communication proposes to study some language processes, similar in literature and videogames: parapraxis and the choice of a pseudo. It will aim to show how the use of a word reveals the intimacy of the subject, just like the autobiographical novel, which gives information about the writer. We would therefore have the presages of a self-writing in the creation, naming and storytelling of the avatar of a videogame player. From the example of a young player of the MMORPG (Massively Multiplayer Online Role Playing Games) networking game Dofus, who we met in consultation, we will see how his avatar "Deadlop" comes from parapraxis and enables the narration of his emotional intimacy. The unconscious elements that led to the creation of the pseudo enabled him to tell his story and grasp some unexplained facets of himself.

关 键 词:VIDEOGAMES parapraxis PSEUDO NARRATION 

分 类 号:TP317[自动化与计算机技术—计算机软件与理论] TS952.83[自动化与计算机技术—计算机科学与技术]

 

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