VIDEOGAMES

作品数:7被引量:0H指数:0
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Instruments Assessing Problematic Use of the Internet and Their Associations with Psychological Distress among Ghanaian University Students
《International Journal of Mental Health Promotion》2024年第11期875-885,共11页Yu-Ting Huang Daniel Kwasi Ahorsu Emma Sethina Adjaottor Frimpong-Manso Addo Mark DGriffiths Amir H.Pakpour Chung-Ying Lin 
supported in part by Higher Education Sprout Project,Ministry of Education to the Headquarters of University Advancement at National Cheng Kung University(NCKU);supported in part by(received funding from)the National Science and Technology Council,Taiwan(NSTC 112-2410-H-006-089-SS2).
Background:The present study evaluated the psychometric properties of Problematic Internet Use(PIU)instruments and their correlation with psychological distress and time spent on Internet activities among university s...
关键词:Factor analysis Internet addiction disorder PSYCHOMETRICS social media VIDEOGAMES 
Intelligent BCI Headphone for a Healthier and a Deeper Immersive Gameplay
《International Journal of Intelligence Science》2023年第2期23-32,共10页Ilman Shazhaev Dmitry Mikhaylov Abdulla Shafeeg 
The developments in the area of brain research by analysing brain activity of individuals have given rise to many useful applications, such as diagnosing mental disorders more efficiently, treatment of cognitive disor...
关键词:BCI Immersive Gaming Artificial Intelligence VIDEOGAMES HEALTH 
The Emerging eSport Market:Analyzing the Impact of Virtual and Augmented Reality
《Chinese Business Review》2020年第2期37-54,共18页Silvia Cacho-Elizondo Jose-Domingo Lazaro Alvarez Victor-Ernesto Garcia 
This article explores the impact of immersive technologies like virtual and augmented reality on video game competitions.These electronic games are structured under an analog scheme similar to that of the sports indus...
关键词:eSports ENTERTAINMENT VIDEOGAMES Virtual-Reality(VR) Augmented-Reality(AR) 
Grasping AI in Videogames Distinguishing Human-Computer-Interaction from Human-Human-Interaction
《Journalism and Mass Communication》2014年第7期411-421,共11页Matteo Riatti 
Videogames feature non-player-characters. Such ingame entities are controlled by artificial intelligence that is sought to match the user's skill. Defining and understanding the given human-computer-interaction video...
关键词:HCI-human computer interaction artificial intelligence VIDEOGAMES interactive storytelling interactivity LUDOLOGY 
Origami Fiction: Psychological Horror in Interactive Narrative
《Journal of Philosophy Study》2014年第3期210-215,共6页Blanca Estela Lopez Perez 
One of the most relevant elements in contemporary narrative systems is the atmosphere creation. Even when talking about new digital media, interactive narratives can still be supported by strategies used by former med...
关键词:NARRATIVE VIDEOGAMES space graphic representation 
Pseudo and Digital Parapraxis in MMORPGs
《Journal of Literature and Art Studies》2014年第3期225-230,共6页Marion HAZA 
This communication proposes to study some language processes, similar in literature and videogames: parapraxis and the choice of a pseudo. It will aim to show how the use of a word reveals the intimacy of the subject...
关键词:VIDEOGAMES parapraxis PSEUDO NARRATION 
Videogames Debate
《海外英语》2011年第2期10-10,共1页
你是在陪同那只疯狂的猴子,西天取经与人与仙与妖与魔争斗吗?(大话西游)还是混迹于全方位人才培养基地,潜伏、无间、经商、政治、拳王、刀客、杀手……(征途)?抑或发点小感慨:“人在江湖飘,谁都要挨刀!”(热血江湖)。
关键词:英语 译文 翻译方法 阅读材料 
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