Grasping AI in Videogames Distinguishing Human-Computer-Interaction from Human-Human-Interaction  

Grasping AI in Videogames Distinguishing Human-Computer-Interaction from Human-Human-Interaction

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作  者:Matteo Riatti 

机构地区:[1]University of Passau, Passau, Germany

出  处:《Journalism and Mass Communication》2014年第7期411-421,共11页新闻与大众传媒(英文版)

摘  要:Videogames feature non-player-characters. Such ingame entities are controlled by artificial intelligence that is sought to match the user's skill. Defining and understanding the given human-computer-interaction videogame genres can be differentiated in either competitive matches or coherent plays. While artificial intelligence answers in responsive patterns only, natural intelligence holds creative qualities. A match is a game that creates suspense over the question of who is going to prevail. It can thus only be a game that features competing human players, since a computerized opponent is unaware of the game's significance. The nature of the match lies within the interactive trial. In a play, however, there is no battle but only cooperation. The aesthetics of such a play unfold to the audience, its purpose is showing rather than experiencing and/or competitively interacting. Artificial intelligence is then a surrogate that is often used in videogames to create an illusion of competition or battle. Its actual purpose is not to feature a worthy opponent, but to be a programmatic loser. In narrative and linear videogames, such as AI takes the role of a supporting actor whose function in the plot is, to signalize the player's dominance.

关 键 词:HCI-human computer interaction artificial intelligence VIDEOGAMES interactive storytelling interactivity LUDOLOGY 

分 类 号:TS952.83[轻工技术与工程] TQ440.5[化学工程—化学肥料工业]

 

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