检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
机构地区:[1]国防科技大学电子科学与工程学院,湖南410073 [2]国防科技大学航天与材料工程学院,湖南410073
出 处:《系统仿真学报》2002年第2期183-185,218,共4页Journal of System Simulation
摘 要:地景模型是一类重要模型,它可以广泛应用在航空、航天与军事指挥等领域,但由于其数据量极大,如何实现快速绘制是一个难题。本文在分析地景模型数据特点的基础上,提出了地景模型简化的判决准则,并根据该准则提出了基于视点与图像分辨率的区域数据抽取与网格重构方法,以及基于法矢量(梯度)的模型简化及其LOD层次表示,最后进行了实验验证。结果表明,该方法数据压缩量大,绘制速度快,且逼真度无明显变化。The LOD (Levels of Detail) method based on model simplification is an effective one to realize fast-speed rendering of large-scale terrain model. This paper gives a new algorithm for large-scale terrain simplification. First, it analyses the data characteristics of large-scale terrain model, gives two judging criteria of simplification. Second, based on these rules, gives an approach of viewpoints-based data extraction from terrain; according to this approach, terrain data can be compressed effectively, and then new terrain mesh will be reconstructed according to image resolution. Third, this gives a simplification algorithm based on averaged normal vectors; according to this algorithm, terrain simplification can be fulfilled after only one cycle without complicated iterative operation. At last, gives a group of experiment results, which illustrate that the algorithm given has the characteristics of a large data compression ratio, higher rendering speed and better image accuracy.
关 键 词:地景模型 判决准则 多边形网格 简化 快速绘制方法 计算机仿真
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.229