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作 者:James McNaughton Tom Crick Shamus Smith
机构地区:[1]School of Education,Durham University [2]Department of Computer Science,Swansea University [3]School of Electrical Engineering & Computing,Universityof Newcastle(Australia)
出 处:《Computational Visual Media》2018年第4期349-365,共17页计算可视媒体(英文版)
基 金:partially funded under the UK’s EPSRC/ERSC Teaching and Learning Research Programme (TLRP) SynergyNet project (RES-13925-0400)
摘 要:Advances in display technologies are transforming the capabilities—and potential applications—of system interfaces. Previously, the overwhelming majority of systems have utilised rectangular displays;this may soon change with digital devices increasingly designed to be ubiquitous and pervasive, to facilitate frictionless human interaction. At present, software is invariably designed assuming it will be used with a display of a specific shape; however, there is an emerging demand for systems built around interacting with tabletop interfaces to be capable of handling a wide range of potential display shapes. In this paper,the design of software for use on a range of differently shaped tabletop displays is considered, proposing a novel but extensible technique that can be used to minimise the influence of the issues of using different display shapes. Furthermore, we present a study that applies the technique to adapt several software applications to several different display shapes.Advances in display technologies are transforming the capabilities—and potential applications—of system interfaces. Previously, the overwhelming majority of systems have utilised rectangular displays;this may soon change with digital devices increasingly designed to be ubiquitous and pervasive, to facilitate frictionless human interaction. At present, software is invariably designed assuming it will be used with a display of a specific shape; however, there is an emerging demand for systems built around interacting with tabletop interfaces to be capable of handling a wide range of potential display shapes. In this paper,the design of software for use on a range of differently shaped tabletop displays is considered, proposing a novel but extensible technique that can be used to minimise the influence of the issues of using different display shapes. Furthermore, we present a study that applies the technique to adapt several software applications to several different display shapes.
关 键 词:visual content management IRREGULAR DISPLAYS SCREEN design MULTI-TOUCH surfaces TABLETOP DISPLAYS UBIQUITOUS computing
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