检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
出 处:《社会心理科学》2014年第6期31-36,共6页Science of Social Psychology
摘 要:研究通过情景模拟实验,考察品牌熟悉度、参照群体和任务时间与购买决策的关系。研究结果发现:(1)品牌熟悉度影响购买决策,高品牌熟悉度下做出购买的决策显著多于低品牌熟悉度。(2)品牌熟悉度对参照群体影响消费者购买决策具有调节作用。(3)任务时间限制不影响购买决策。研究表明,消费者在购买决策中存在品牌熟悉度效应和参照群体效应,消费者所接触品牌的熟悉度越高,消费者越倾向作出购买的决策;与陌生人相比,消费者更容易受好朋友的影响而作出购买的决策;消费者在购买决策中,可能存在时间感知偏差。The purpose of this research to explore the relation between brand familiarity , reference group and task time and the purchasing decision by the sce- nario-simulated method. The results of this study are follow: (1) Brand familiarity has an influence on pur- chasing decision, participants make more purchasing decision under higher brand familiarity compared with lower brand familiarity. (2) Brand familiarity has a regulatory role in effect of reference group on purchasing decision. (3) Time constraint of task has no effect on purchasing decision. This investigation shows that: the effect of brand familiarity and reference group exist in the consumers' purchasing decision, consumers are more inclined to purchase under higher brand familiarity; Compared with stranger, consumers are more sensitive to good friends and make a pur chasing decision; Consumers are very likely to show bias of time perception in purchasing decision.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.145