检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
机构地区:[1]海军航空工程学院信息融合研究所系统仿真研究室,山东烟台264001
出 处:《计算机应用研究》2015年第11期3513-3517,3520,共6页Application Research of Computers
摘 要:为了缓解实时地形可视化中海量数据的存储和传输压力,在构建地形数据多分辨率金字塔模型的基础上,提出了一种适于GPU实时解压的分块高程数据无损压缩和有损压缩算法。该算法首先对地形块数据进行线性预测,对高分辨率地形块的预测误差采用递归变长的无损编码方法,保留了高分辨率地形数据的细节特征;对低分辨率地形块的预测误差,在考虑地形块本身简化误差的基础上采用了分组的有损量化编码方法。给出了GPU上实现快速并行解压的处理流程。实验结果表明,该算法实现了有效的数据压缩,具有很高的实时解压效率。To release the burden for massive-data storage and transmission in real-time large terrain visualization systems, based on the multi-resolution pyramid model for terrain data, this paper proposed a compression algorithm for terrain blocks that was suitable for fast decoding'on the GPU. At first, the algorithm implemented linear prediction for terrain blocks, and then coded residual errors for lossless compression of the full-resolution data based on RBUC (recursive bottom up complete). The lossless residual coding method reserved the details of the full-resolution data. As for the residual errors on coarser levels in the terrain blocks, it adopted a grouped and quantized coding method for lossy compression. The quantization levels were based on the simplified errors of low-resolution blocks. At last, it designed the processing flow for fast and parallel decompression on GPU. The experimental results show that the algorithm can be used to compress terrain height-field datasets effectively and supports real-time decompression with high efficiency.
关 键 词:地形可视化 DEM数据 数据压缩 多分辨率模型 图形处理器
分 类 号:TP391.4[自动化与计算机技术—计算机应用技术] TP301.6[自动化与计算机技术—计算机科学与技术]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.15