检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
机构地区:[1]哈尔滨工业大学媒体技术与艺术系,哈尔滨150001
出 处:《哈尔滨工业大学学报(社会科学版)》2016年第3期76-80,共5页Journal of Harbin Institute of Technology(Social Sciences Edition)
基 金:教育部人文社会科学研究项目"电子游戏助推青少年道德素养提升的路径与策略研究"(14YJAZHO1O);哈工大人文社会科学研究资助项目(HIT.HSS.201227)
摘 要:被称为第九艺术的电子游戏是青少年特别喜爱的游戏形态,电子游戏与青少年玩家的道德素养养成有着相当密切的关联。目前电子游戏中存在的色情、暴力、攻击、窥视、破坏等大量不良信息有可能导致青少年玩家的道德认知偏差、道德情感扭曲和道德行为失范。电子游戏有着天然的培养功能,我们应充分利用电子游戏对青少年的强大吸引力,发挥电子游戏的正向效应。基于接受心理与内化理论,在电子游戏中进行道德渗透不失为一种有效的路径。依据美国未来学家、著名游戏设计师简·麦戈尼格尔提出的游戏设计理论,面向游戏目标的道德渗透机制、面向游戏规则的道德渗透机制、面向游戏反馈的道德渗透机制,可以更有效地发挥电子游戏的正向功效,于潜移默化中提升青少年玩家的道德素养。Digital game which is called the 9th kind of art is the favorite game type of the youth,and has strong relationship with youth morality cultivation. Currently,there is a lot of unhealthy information like pornography,violence,aggression,spy,and destroy and so on in games,which may lead to deviation of youth morality cognition,moral emotional distortion and ethical misconstruction. While water can carry a boat,it can also overturn it. Digital game has the cultivation function naturally,so we can adopt the strong attractive force and exert its positive effect as much as possible. It is a useful method for youth moral infiltration,that is based on receptive psychology and internalization theory. And based on the game design theory proposed by American futurist,famous game designer,Jane Macca Grenier,this paper proposes the game infiltration mechanism for game targets,game rules and game feedback,to exert games' positive effects more efficiently,which can improve youth morality by civilizing influence.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:13.59.228.99