沙盘游戏改善读写困难儿童情绪行为问题的个案研究  被引量:19

Effect of Sandplay on Emotional and Behavioral Problems in a Child with Dyslexia: A Case Study

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作  者:王滔[1] 杜欢[1] 

机构地区:[1]重庆师范大学教育科学学院,重庆401331

出  处:《中国临床心理学杂志》2016年第4期752-758,共7页Chinese Journal of Clinical Psychology

基  金:国家社科基金项目(13XRK002);教育部人文社会科学研究青年基金项目(10YJCXLX045)

摘  要:目的:探讨沙盘游戏对于改善读写困难儿童的情绪行为问题的效果。方法:采用个案研究法,对一例读写困难儿童的情绪行为问题进行沙盘游戏干预,共实施34次沙盘游戏,包括31次个体沙盘和3次亲子沙盘。结果:沙盘游戏的干预过程可以分为问题呈现、冲突斗争、转化成长和问题解决4个阶段;随着干预阶段的推进,沙盘作品的创伤主题越来越少,治愈主题越来越多;玩具数量及种类呈现出由贫乏单一转向丰富多样的变化趋势;Achenbach儿童行为量表(CBCL)的评估结果也有了显著的改变,总分由干预前的86分减少为干预后的47分。结论:沙盘游戏对改善读写困难儿童的情绪行为问题是有效的,并且这一效果具有持续的作用。Objective: This study was to explore the improvement effect of sandplay on emotional and behavioral problems in a child with dyslexia. Methods: Using case study method, a child with dyslexia received sandplay to intervene on his emotional and behavioral problems. He completed 34 sandplay altogether, including 31 individual sandplay and 3 parent-child sandplay Results: The intervention process of sandplay was divided into 4 stages: problem presentation, conflict, transforming growth and problem solving. Along with the progress of the intervention stage, traumatic themes of sand works became less and less, while healing themes became more and more. The quantity and type of toys showed the change trends from poverty and singleness to abundance and diversity. The evaluation results of Achenbach' s Child Behavior Checklist (CBCL) also had obvious improvement, which total score decreased from 86 points before the intervention to 47 points after the intervention. Conclusion: Sandplay is effective in improving emotional and behavioral problems of child with dyslexia, and it has sustained effect.

关 键 词:沙盘游戏 读写困难儿童 情绪行为问题 个案研究 

分 类 号:R395.5[哲学宗教—心理学]

 

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