基于Creator/Vega Prime的区域封锁作战系统  被引量:1

Area Blocking Combat System Based on Creator/Vega Prime

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作  者:安璐[1] 王建中[1] 施家栋[1] 

机构地区:[1]北京理工大学机电学院,北京100081

出  处:《计算机测量与控制》2016年第9期155-157,166,共4页Computer Measurement &Control

摘  要:基于Multigen Creator/Vega Prime软件开发了子弹药封锁区域协同作战仿真系统;针对在作战区域实行封锁并打击封锁区域的敌方装备和有生力量进行了研究,实现延误敌方战机,减缓其兵力集结和部署,掌握战时主动的目的;主要通过围绕实体建模、模型驱动、碰撞检测、粒子特效等关键技术;综上所述,为实现对敌方飞机进行封锁区域协同打击的可视化仿真,重点研究了Creator和基于VC++的Vega Prime的视景仿真控制的过程和方法;研究结果表明,对子弹药区域封锁作战的实时仿真具有一定的参考价值。Based on the Multigen Creator/Vega Prime software,a simulation system for the coordinated combat of the ammunition blocking area was developed.In the operational area implementation of blockade and combat blockade region of enemy equipment and effectives to delay enemy aircraft,slowed the build-up of troops and deployment,and grasp the initiative in wartime.Mainly by focusing on the key technologies of entity modeling,model driven,collision detection,particle effects and other technologies.In conclusion,in order to realize the visual simulation of the coordinated attack against the enemy aircraft,research is mainly focused on the Creator and Vega Prime based on VC++ visual simulation of the control process and methods.Research results show that the combat simulation system for ammunition regional blockade of real-time simulation has a certain reference value.

关 键 词:区域封锁 实体建模 模型驱动 碰撞检测 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

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