基于增强实境的地形设计沙盘系统研究  被引量:2

Research on the Shaping Technology of Topographic Model and AR Sandbox

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作  者:蔡凌豪[1] 

机构地区:[1]北京林业大学园林学院

出  处:《西部人居环境学刊》2016年第4期26-33,共8页Journal of Human Settlements in West China

摘  要:对地形的测量、分析、调整、重构是景观设计学的基本方法,由于计算机技术的发展,我们已经可以在计算机中直接塑造地形,但传统沙盘的直观性和人手的灵活性,在目前阶段还无法替代。通过对当前地表模型的构建和塑形技术,以及物理沙盘与数字技术相结合的方案的研究,建构了基于增强实境的地形设计沙盘系统,该系统综合了传统沙盘和数字技术的优势,能够充分调动人的直觉感知和计算机的高速运算与分析,增强了景观规划设计中的地形设计的能力。Measurement,analysis,adjustment and reconstruction of the topography is the foundation of landscape architecture planning and design,owing to the development of computer technology,the digital topography can be shaped and reshaped through mouse,but the traditional physical sand box still cannot be replaced in the present stage because of the perceptual initiation of physical sandbox and the flexibility of human hand.Based on researches on the constructing and shaping technology of topographic model and the projects which combined with digital technology and the physical sandbox,a topography design system based on augmented reality sandbox is constructed.Combining advantages of physical sandbox and the newest digital technology,the system can fully mobilize people's intuition and high-speed analysis of computer,and enhance the method of topography design in the landscape architecture planning and design.

关 键 词:地形设计 虚拟实境 地表模型 沙盘 

分 类 号:TU204[建筑科学—建筑设计及理论]

 

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