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作 者:苏仰娜
机构地区:[1]韩山师范学院教育科学学院,广东潮州521041
出 处:《远程教育杂志》2017年第5期105-112,共8页Journal of Distance Education
基 金:2015年教育部人文社会科学研究规划一般项目"泛在学习活动的优化设计与效果研究"(项目编号:15YJA880016)的研究成果
摘 要:移动互联时代的学习渗透着游戏、动手、体验、讨论等多种元素,社交的泛在化使学习者更喜欢交互式、体验式的学习模式。创客学习所强调的"创意、DIY、动手动脑与挑战性"等理念与游戏化移动学习的本质内涵是一致的。基于STEM理念而设计的移动学习游戏积件,突出"游戏化、DIY实践、跨学科、通用共享"等特点,可由学生发挥自己的创意,利用现成积件库中的资源或自定义素材,自主整合生成移动化、跨学科的学习性游戏。将创客学习、游戏化学习、移动学习与STEM理念进行有机融合,可为学习者提供一个动手操作、自由探索与发展的创客空间,以培养具有探究能力、创新意识、批判性思维、信息技术能力、竞争力相结合的综合性人才。Learning in the mobile Internet era involves elements such as games, hands-on, experience and discussion,the ubiquitous of social interaction makes learners more interested in interactive and experiential learning patterns.The concepts of creativity, DIY, hands-on and thinking, challenging, which are emphasized in maker learning, are consistent with the essence of gaming mobile learning.Based on the idea of STEM, we design the integrable ware of mobile learning games, which highlights the characteristics of "game, DIY practice, cross disciplinary, common sharing" and so on.Students can develop their own creative ideas, and use the resources in the ready-made integrable ware library or custom materials to assemble and produce mobile and interdisciplinary learning games. Combination the idea of creative learning, game learning, mobile learning and STEM concept,it will provide learners with a hands-on, free exploration and development of creative space,so as to cultivate the comprehensive talents which integrated of inquiry, innovative consciousness, critical thinking, information technology and competitiveness abilities.
关 键 词:创客学习 游戏化学习 移动学习 STEM理念 积件 互联网+
分 类 号:G420[文化科学—课程与教学论]
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