检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:彭涛[1]
出 处:《艺术与设计(理论版)》2017年第9期90-92,共3页Art and Design
基 金:江苏省2015年度高校哲学社会科学研究项目"信息时代视觉造型艺术的数字媒介转型研究"成果(项目编号:2015SJB133)
摘 要:媒体学家马歇尔·麦克卢汉(Herbert Marshall Mc Luhan)在《理解媒介》一书中将媒介的性质作为艺术种类演变的基础和诱因之后,对于媒介的运用成为当今视觉造型艺术的主要研究方向:媒介决定艺术对象之性质,构建审美自身之形态,引导观念更新之程度。信息时代,数字艺术因其凸显的媒介审美特性,在视觉造型艺术中不断体现出"元素造型""技术造型""观念造型"等特质。文章着重从这三点展开探讨视觉造型艺术对数字媒介元素的转译与借鉴方式。The media specialist, Herbert Marshall McLuhan, took the nature of media as a basis and cause for the evolution of the arts genre in Understanding Media, and then the understanding and use of the media became an important research direction of today' s visual modeling arts: the media determines the nature of the object of art, to build the form of the aesthetic itself, and guide the degree of renewal of the concept. In information age, digital art continues to reflect "element modeling", "technical modeling", "concept modeling" and other characteristics in visual plastic arts because of its prominent aesthetic characteristics of the media. This paper focuses on studying how visual plastic arts translate and refer the digital media elements from these three aspects.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.3