检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
出 处:《四川体育科学》2017年第6期109-111,118,共4页Sichuan Sports Science
基 金:延边大学2016年教育科学研究项目;项目编号:GJ2016017
摘 要:伴随着移动互联网时代而带来的自主学习、媒体网路学习浪潮的影响,中国高校体育技术课堂教学面临诸多挑战。随着科学技术的迅猛发展,体育科学也取得了快速发展。本文将现代交互式多媒体教学方法和程序化教学相结合,引入高校田径教学,产生了良好的效果。这是多媒体信息教学与程序教学方法引入高等院校体育教学方法的探索和研究,交互式多媒体程序教学已被高等体育院校学生所接受,并在教学中得到了广泛的应用。Along with the impact of the mobile Internet era of independent learning, the impact of the media network learning, China's college sports technology teaching faces many challenges. With the rapid development of science and technology, sports science has made rapid development. In this paper, the combination of modern interactive multimedia teaching method and programmed teaching is introduced. This is the multimedia teaching and teaching method for introducing teaching method of college sports exploration and research, interactive multimedia teaching program has been accepted by the students in the higher sports colleges and universities, and has been widely used in teaching.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.33