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作 者:刘楚麒 陆爱桃[1] 谢丹丹[1] 林军凤 张烨[1] 张瀚卿 Liu Chuqi, Lu Aitao, Xie Dandan, Lin Junfeng, Zhang Ye, Zhang Hanqing(Center for Studies of Psychological Application, Psychological Institution, Guangdong Key Laboratory of Mental Health and Cognitive Science, Guangdong Center of Mental Assistance and Contingency Technique for Emergency, South China Normal University, Guangzhou, 51063)
机构地区:[1]华南师范大学心理应用研究中心&心理学院,心理健康与认知科学广东重点实验室,广东省突发事件心理援助应急技术研究中心,广州510631
出 处:《心理科学》2018年第2期272-277,共6页Journal of Psychological Science
基 金:本研究得到国家自然科学基金(31571141,31628010)、国家基础科学人才培养基金(J1030729,J1210024,J1310031)、教育部人文社会科学重点研究基地项目(16JJD880025)、国家社科基金重大项目(14ZDB155)、广东省攀登计划(pdjh2017a0128)、华南师范大学大创计划项目(201610574010,20160109)、华南师范大学“挑战杯”金种子培育项目(16XLKA02)和课外科研一般课题项目(XY20161102)的资助.
摘 要:本研究采用DRM范式,探讨了生命性对真实和虚假记忆的影响。实验1使用类别呈现词语强化类别加工,实验2伪随机呈现词语弱化类别加工并进行即时及延时探测。结果发现:(1)当强化类别加工时,生命性和类别对击中率有相类似的促进效应;(2)当弱化类别加工并进行即时探测时,生命性对击中率的促进作用最强;(3)类别效应促进真实记忆和虚假记忆,但生命性效应仅促进了真实记忆,而不影响虚假记忆的产生;(4)在即时与延时探测中均发现类别效应和生命性效应。本研究证明了:(1)生命性效应的作用机制不同于类别效应;(2)生命性效应对真实和虚假记忆的作用机制不同;(3)类别效应和生命性效应的存在时效长达24小时,但是生命性效应的衰退速度较快。Purposes: The animacy effect refers to the positive influence of animate stimuli on memory. This effect is found in free recall, recognition and cued recall tasks. Some researchers put forward the animate monitoring hypothesis, assuming that animate stimuli probably attract more attention and get better remembered. However, other researchers argued that the organizational structures of animate stimuli led to the animacy effect, which was known as the categorical hypothesis. It is not clear about the difference between the effects of animacy and category on true and false memory. Thus, the present research discussed the mechanism underlying the animacy effect and tried to distinguish the difference between the effects of animacy and category on true and false recognition memory. Moreover, this research examined bow long the two effects could last. Procedures: The research included two experiments. The materials were the same in the two experiments, including 30 words for animate things, fruits and inanimate things in multiple categories, respectively. There were 24 subjects in the experiment 1 and 56 subjects in the experiment 2. Experiment 1 examined the memory advantage of animacy under the situation where the stimuli were presented by blocks according to their category attribute (e.g., presenting all animate things and then all fruits) and the orders were counterbalanced. Experiment 2 examined the memory advantage of animacy under the situation where the stimuli were presented pseudo-randomly to prevent the same category attribute to appear in succession. This manipulation could prevent the subjects from using the categorical encoding strategy. In order to examine how long the effects last, the final recognition test was taken immediately after the distractor phase or one day after learning in experiment 2. Both experiments consisted of three phases: study phase, distractor task phase and test phase but the distractor task phase was replaced by a 24-hour interval in the delayed-test group in experime
关 键 词:生命性效应 类别效应 真实记忆 虚假记忆 DRM范式
分 类 号:B842.3[哲学宗教—基础心理学]
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