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作 者:熊俊梅[1,2] 辛亮 高苗苗[1,2] 王福兴[1,2] 周丽[1,2] 龚少英 Xiong Junmei;Xin Liang;Gao Miaomiao;Wang Fuxing;Zhou Li;Gong Shaoying(Key Laboratory of Adolescent Cyberpsyehology and Behavior(CCNU),Ministry of Education,Wuhan,430079;School of Psychology,Central China Normal University,Wuhan,430079)
机构地区:[1]青少年网络心理与行为教育部重点实验室,武汉430079 [2]华中师范大学心理学院,武汉430079
出 处:《心理科学》2018年第5期1124-1129,共6页Journal of Psychological Science
基 金:青少年网络心理与行为教育部重点实验室开放课题基金(2014B02);华中师范大学中央高校基本科研业务费重大培育项目(CCNU18ZD010);中央高校基本科研业务费专项基金项目(CCNU17A06030)的资助
摘 要:以大学生为被试,特异性免疫工作原理为材料,通过实验法研究视觉和听觉情绪设计对多媒体学习的影响。实验1发现视觉情绪设计诱发了学习者的积极情绪,提高了保持成绩。实验2发现听觉情绪设计可以诱发学习者的积极情绪,提高相关认知负荷、保持和迁移成绩。研究表明视觉和听觉情绪设计都能显著提高多媒体学习效果。听觉情绪设计的发现突破了已有研究仅从视觉角度优化学习材料的方式,拓展了多媒体学习情绪设计的内涵。Emotional design refers to the use of a series of design features, such as the design layout, color, and sound in multimedia environments, to increase the attractiveness of learning materials, induce learners' positive emotions and promote multimedia learning. It has not yet reached a consensus whether visual emotional design can facilitate learners' learning process and outcome. The cognitive theory of multimedia learning holds that we can process visual information through visual channel and audio information through aural channel. Previous studies only examined the effects of visual emotional design on multimedia learning. Can aural emotional design also increase the attractiveness of learning materials, induce learners' positive emotions and promote multimedia learning? In this study, we used two experiments to examine the impact of visual and aural emotional designs on multimedia learning, respectively. In experiment 1, a total of 100 participants were recruited and 60 subjects' data were analyzed. The experimental material was a Flash animation, "How the Immune System Works", combined with narration. The learning materials of the visual emotional design group used bright colors (such as orange, blue), combined with round and anthropomorphic design. The learning materials of the neutral design group used black, white and gray colors, and the cells were designed as rectangles. The results suggested that the positive emotions and the retention scores of the emotional design group were significantly higher than those of the neutral design group, but there was no significant difference in cognitive load or transfer test between the two groups.In experiment 2, a total of 176 participants were recruited, and 93 subjects' data were analyzed. We used the learning materials of the neutral design group. As for the narration materials, we used the Pitch-Synchronous Overlap Add of Praat software to increase 0.5 Equivalent Rectangular Bandwidths (ERB) of the raw pitch so to form a treble pitch; si
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