面向虚拟环境的VR设备比较研究  被引量:9

A comparative study of VR equipment based on virtual environment

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作  者:李琳[1] 王泊谦 曾睿 胡鹏 LI Lin;WANG Boqian;ZENG Rui;HU Peng(School of Computer and Information,Hefei University of Technology,Hefei 230009,China)

机构地区:[1]合肥工业大学计算机与信息学院,安徽合肥230009

出  处:《合肥工业大学学报(自然科学版)》2018年第2期169-175,共7页Journal of Hefei University of Technology:Natural Science

基  金:国家自然科学基金资助项目(61305093);安徽省质量工程资助项目(2015zy003)

摘  要:近年来虚拟现实(virtual reality,VR)设备的层出不穷带来了VR技术新的热潮,VR设备主要包括头戴式眼镜和交互输入设备2大类。文章选取了2大类设备不同技术向的产品(包括Oculus Rift、Cardboard、Leapmotion、Kinect),通过建立一个可以切换不同输入、输出方式的三维虚拟环境系统,体验在同一环境下不同技术向的VR设备及其搭配使用的效果,从沉浸感、便携性、交互性、满意度方面获取用户调研数据并进行定性分析,同时从硬件指标、价格因素、开发性方面进行定量分析。最后根据实验测试结果给出了适应于各类VR应用的最佳设备使用方案。In recent years,the emerging of virtual reality(VR)equipment has brought a new upsurge of VR technology,including virtual reality goggles and interactive input equipment.In this paper,products of these two types of equipment based on different technology(including Oculus Rift,Cardboard,Leapmotion and Kinect)are chosen,and then a three-dimensional virtual environment system which can switch the different input and output modes is established in order to experience the effect of different VR equipment in the same environment.This is then followed by a qualitative analysis according to the sense of immersion,portability,interactivity and satisfaction.The data is acquired by a customer survey.There is also a quantitative analysis according to the hardware indicators,price factors and the properties of development.Finally,the best combination of equipment used to adapt to all kinds of VR applications is given based on the experimental results.

关 键 词:虚拟现实(VR) 人机交互 设备比较研究 手势识别 

分 类 号:TP391[自动化与计算机技术—计算机应用技术]

 

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