检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:王伟业 李晓红 刘文武[2] WANG Wei-ye;LI Xiao-hong;LIU Wen-wu(School of Chinese Martial Arts, Shanghai University of Sport, Shanghai 200438, China;;Chinese Martial Arts Research Center, Shanghai University of Sport, Shanghai 200438, China)
机构地区:[1]上海体育学院武术学院,上海200438 [2]上海体育学院中国武术研究中心,上海200438
出 处:《河北体育学院学报》2019年第1期87-92,共6页Journal of Hebei Sport University
基 金:国家社会科学基金资助青年项目"武术技术的文化蕴涵研究"(16CTY019)
摘 要:武术对练作为竞技武术的重要组成部分,承载着武术文化传承与传播的使命。但竞技武术对练中常出现"拳不触体""等人""等招"的问题,成为竞技武术对练发展的阻碍。以文献资料法、观察法和逻辑分析法,结合竞赛和武打编排经验,对竞技武术对练创编问题进行研究,旨在促进竞技武术对练项目的良性发展。认为,竞技武术对练创编应贯穿"为什么"话语,解决拆招与喂招的逻辑关系,可借鉴武打电影"角色塑造""拳拳到肉""情景设定"等演绎方法,实现"以假为真"的武术对练。As an important part of competitive martial arts,martial arts pairing practice bears the mission of inheriting and disseminating martial arts culture.However,the problems of“non-touching”,“waiting for others”and“waiting for moves”often appear in the practice of competitive martial arts,which hinders the development of competitive martial arts.With the methods of documentation,observation and logical analysis,combined with the experience of competition and martial arts arrangement,this paper makes a study on the choreography of competitive martial arts training,aiming at promoting the healthy development of competitive martial arts training projects.It is believed that the creation and compilation of competitive martial arts should run through the discourse of“why”,and solve the logical relationship between dismantling recruits and feeding recruits.We can learn from the deductive methods of martial arts movies such as“role shaping”,“boxing tit-for-tat”and“scenario setting”to realize the“false as true”martial arts training.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.200