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作 者:Hirokazu Sakai Kosuke Nabata Shinya Yasuaki Kei Iwasaki
机构地区:[1]Wakayama University,Wakayama,Wakayama,640-8510,Japan [2]Dwango CG Research,KADOKAWA Hongo Bldg.5245 Hongo,Bunkyo-ku,Tokyo,1130033,Japan
出 处:《Computational Visual Media》2019年第2期151-160,共10页计算可视媒体(英文版)
基 金:partially supported by JSPS KAKENHI 15H05924 and 18H03348
摘 要:In many-light rendering, a variety of visual and illumination effects, including anti-aliasing,depth of field, volumetric scattering, and subsurface scattering, are combined to create a number of virtual point lights(VPLs). This is done in order to simplify computation of the resulting illumination. Naive approaches that sum the direct illumination from many VPLs are computationally expensive;scalable methods can be computed more efficiently by clustering VPLs, and then estimating their sum by sampling a small number of VPLs. Although significant speed-up has been achieved using scalable methods, clustering leads to uncontrollable errors, resulting in noise in the rendered images. In this paper, we propose a method to improve the estimation accuracy of manylight rendering involving such visual and illumination effects. We demonstrate that our method can improve the estimation accuracy by a factor of 2.3 over the previous method.In many-light rendering, a variety of visual and illumination effects, including anti-aliasing,depth of field, volumetric scattering, and subsurface scattering, are combined to create a number of virtual point lights(VPLs). This is done in order to simplify computation of the resulting illumination. Naive approaches that sum the direct illumination from many VPLs are computationally expensive; scalable methods can be computed more efficiently by clustering VPLs, and then estimating their sum by sampling a small number of VPLs. Although significant speed-up has been achieved using scalable methods, clustering leads to uncontrollable errors, resulting in noise in the rendered images. In this paper, we propose a method to improve the estimation accuracy of manylight rendering involving such visual and illumination effects. We demonstrate that our method can improve the estimation accuracy by a factor of 2.3 over the previous method.
关 键 词:ANTI-ALIASING DEPTH of field many-light RENDERING participating media
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