伊瑟尔的“游戏”概念  被引量:4

Iser’s Concept of Play

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作  者:贺骥[1] HE Ji(Institute of Foreign Literature,Chinese Academy of Social Sciences,Beijing 100732,China)

机构地区:[1]中国社会科学院外国文学研究所

出  处:《同济大学学报(社会科学版)》2019年第4期27-38,共12页Journal of Tongji University:Social Science Edition

基  金:中国社会科学院创新项目“外国文学理论核心话语反思”(项目编号:2017F009)

摘  要:在伽达默尔作为往返运动的艺术游戏和解释学对话的启发下,伊瑟尔从文学、人类学和效应美学角度建立了他的游戏概念。游戏不仅指文学文本中现实、虚构和想象之间的相互关系与相互作用,而且指文本与读者之间的交流与互动。虚构由选择、组合与自我暴露这三种虚构行为组成,虚构行为导致了现实的虚拟和想象的现实化。文本中的空白和对传统规范的否定引发了文本与读者之间的互动性交流和读者对文本意向的具体化。文学游戏的目的在于表现人的可塑性和人的全部可能性,即拓展人的自我。Wolfgang Iser built his concept of play from the perspective of literary anthropology and reader-response criticism under the enlightenment of Gadamer’s artistic play as back and forth movement and his hermeneutic dialogue.“Play”means not only the interrelation and interplay between reality,fiction and imagination in a literary text,but also the interaction and communication between a text and its reader.Fiction consists of three fictive acts including selection,combination and self-exposition.These acts lead to the virtualization of reality and the realization of imagination.Blanks and negations of traditional norms in the text cause the interactive communication between the text and its readers,and make textual intention concrete to the readers.Literary play aims to express people’s great plasticity and all possibilities,that is,to expand the ego of the man.

关 键 词:伊瑟尔 游戏 现实 虚构 想象 文本 读者 互动 

分 类 号:I521.35[文学—其他各国文学]

 

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