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作 者:谢伙生[1,2] 林晶[1,2] 陆泽萍[1,2] XIE Huosheng;LIN Jing;LU Zeping(College of Mathematics and Computer Science,Fuzhou University,Fuzhou 350116,China;National Experimental Teaching Demonstration Center of Network Information Security and Computer Technology,Fuzhou University,Fuzhou 350116,China)
机构地区:[1]福州大学数学与计算机科学学院,福建福州350116 [2]福州大学网络信息安全与计算机技术国家级实验教学示范中心,福建福州350116
出 处:《实验技术与管理》2019年第11期128-132,共5页Experimental Technology and Management
摘 要:为了更好地适应新工科建设,培养学生解决复杂图形系统工程问题的能力,探讨基于可编程GPU的自顶向下、案例驱动的计算机图形学实验教学框架,设计了基于可编程GPU复杂场景光照渲染的实验案例,总结了该框架下的案例教学实施过程与方法。实践效果表明该方法提升了学生使用图形库开发图形工程的实践能力,对提高学生的兴趣和改善教学质量有明显的促进作用。In order to better adapt to new engineering construction and cultivate students’ ability to solve complex graphic system engineering problems, the top-down and case-driven computer graphics experimental teaching framework based on programmable GPU is discussed and analyzed. The experiment cases of illumination rendering of complex scenes based on programmable GPU are designed, and the implementation process and method of case teaching under the framework are summarized. The practical results show that this method improves students’ practical ability to develop graphic engineering with the graphics library, and has a significant promoting effect on improving students’ interest and teaching quality.
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