基于惯性传感器的Unity3D游戏控制方法研究  被引量:2

Research on Unity3D Game Control Method Based on Inertial Sensor

在线阅读下载全文

作  者:苏志同[1] 赵屹 Su Zhitong;Zhao Yi(North China University of Technology,Beijing 100144,China)

机构地区:[1]北方工业大学,北京100144

出  处:《信息与电脑》2020年第3期53-56,59,共5页Information & Computer

摘  要:人机交互技术的不断发展促使人们开始研究人与计算机之间的自然交互,在这之中,运动捕获技术顺势而生,负责研究计算机对人类行为的捕捉。运动捕获技术能够帮助计算机准确地理解人类的动作,实现人机交互。当下,动作捕获技术主要是在MEMS惯性传感器的支持下进行的,主要用于制作动漫以及电影,价格高;随着传感器的集成感越来越高,传感器在原有基础上也进行了新的技术设计,更符合人类运行规律。基于此,笔者在原有动作捕获技术的基础上,设计并实现一种普适性更好的人体动作捕获系统原型,原型系统实现了基于惯性传感节点的人体运动信息的采集与融合、节点与汇聚节点的数据传输、虚拟屏幕中游戏模型实时动作呈现程序;实现了从数据测量到采集,再到模拟呈现的全过程。With the continuous development of human-computer interaction technology,people begin to study the natural interaction between human and computer.In this process,motion capture technology comes along with the trend and is responsible for studying the ability of computer to capture human behavior.Motion capture technology can help computers to accurately understand human movements and realize human-computer interaction.At present,motion capture technology is mainly supported by MEMS inertial sensor,mainly used for animation and film production,high price;With the integration of the sensor higher and higher,the sensor on the basis of the original also carried out a new technical design,more in line with the law of human operation.Based on the original motion capture technology,this paper designs and implements a prototype of human motion capture system with better universality.The prototype system implements the collection and fusion of human motion information based on inertial sensor nodes,data transmission of nodes and aggregation nodes,and real-time motion rendering program of game model in virtual screen.It realizes the whole process from data measurement to collection and then to simulation presentation.

关 键 词:MEMS惯性传感器 人机交互 动作捕获 

分 类 号:TP212[自动化与计算机技术—检测技术与自动化装置]

 

参考文献:

正在载入数据...

 

二级参考文献:

正在载入数据...

 

耦合文献:

正在载入数据...

 

引证文献:

正在载入数据...

 

二级引证文献:

正在载入数据...

 

同被引文献:

正在载入数据...

 

相关期刊文献:

正在载入数据...

相关的主题
相关的作者对象
相关的机构对象