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作 者:Oscar Pedreira Felix Garcia Mario Piattini Alejandro Cortinas Ana Cerdeira-Pena
机构地区:[1]the Universidade da Coruna,Centro de Investigacion CITIC,Laboratorio de Bases de Datos,Facultade de Informatica,Elvina,A Coruna,15071,Spain [2]the Universidad de Castilla-La Mancha,Grupo Alarcos,Escuela Superior de Informatica,Paseo de la Universidad,4,Ciudad Real,13071,Spain.
出 处:《Tsinghua Science and Technology》2020年第6期776-797,共22页清华大学学报(自然科学版(英文版)
基 金:For Felix Garcia and Mario Piattini:BIZDEVOPS-Global(RTI2018-098309-BC31);Ministerio de Economia,Industria y Competitividad(MINECO);Fondo Europeo de Desarrollo Regional(FEDER);G3Soft(SBPLY/17/180501/000150,Model Engineering for Government and Management of Global Software Development);GEMA(Generation and Evaluation of Models for dAta Quality);Consejeria de Educacion y Ciencia,Junta de Comunidades de CastillaLa Mancha.For Oscar Pedreira,Alejandro Cortinas;Ana Cerdeira-Pena:BIZDEVOPS-Global(RTI2018098309-B-C32);Ministerio de Economia,Industriay Competitividad(MINECO);Datos 4.0(TIN201678011-c4-1-R);ETOME-RDF3D3(TIN2015-69951R);Centros singulares de investigaci\’{o}n de Galicia(ED431G/01);Grupo de Referencia Competitiva(ED431C 2017/58);Conecta PEME GEMA(IN852A 2018/14);Xunta de Galicia;Fondo Europeo de Desarrollo Regional (FEDER).
摘 要:Gamification has been applied in software engineering to improve quality and results by increasing people’s motivation and engagement.A systematic mapping has identified research gaps in the field,one of them being the difficulty of creating an integrated gamified environment comprising all the tools of an organization,since most existing gamified tools are custom developments or prototypes.In this paper,we propose a gamification software architecture that allows us to transform the work environment of a software organization into an integrated gamified environment,i.e.,the organization can maintain its tools,and the rewards obtained by the users for their actions in different tools will mount up.We developed a gamification engine based on our proposal,and we carried out a case study in which we applied it in a real software development company.The case study shows that the gamification engine has allowed the company to create a gamified workplace by integrating custom-developed tools and off-the-shelf tools such as Redmine,TestLink,or JUnit,with the gamification engine.Two main advantages can be highlighted:(i)our solution allows the organization to maintain its current tools,and(ii)the rewards for actions in any tool accumulate in a centralized gamified environment.
关 键 词:GAMIFICATION software engineering gamification architecture gamification engine
分 类 号:TP311.5[自动化与计算机技术—计算机软件与理论]
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