GAMIFICATION

作品数:34被引量:20H指数:2
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相关领域:文化科学经济管理更多>>
相关作者:李明月李莉李馨欣赵扬匡露更多>>
相关机构:天津中医药大学三峡大学第一临床医学院陕西师范大学武汉职业技术学院更多>>
相关期刊:《Social Networking》《中国医药导报》《产业与科技论坛》《International Journal of Innovation Studies》更多>>
相关基金:国家自然科学基金更多>>
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Nurse-led inpatient education using a gamification approach for patients with mental illness: A quasi-experimental study
《International Journal of Nursing Sciences》2025年第2期137-143,共7页Anat Pinko Naor Ilana Dubovi 
Objectives Patient education while hospitalized enhances patients’ability to manage chronic diseases,including mental disorders,promoting adherence to treatment plans.This study aimed to evaluate the effectiveness of...
关键词:GAMIFICATION Mental disorders NURSING Patient education 
Effect of gamification applications on success of dentistry students
《World Journal of Methodology》2025年第1期80-87,共8页Hatice Ahsen Deniz Elif Polat Balkan Burak İncebeyaz Kıvanç Kamburoğlu 
BACKGROUND Gamification,the use of game materials in education,has been used in several scientific fields,and studies have demonstrated its effectiveness in student comprehension.AIM To evaluate whether the success of...
关键词:GAMIFICATION Mentimeter Kahoot! EDUCATION DENTISTRY 
GAFEE:5 Steps to Teach Effectively
《教育技术与创新》2024年第3期56-71,共16页Kexin Li Yi Dai Jincheng Li 
The research was funded by the Macao Science and Technology Development Fund(FDCT)under Grant(No.0071/2023/RIB3&No.0003-2024-AGJ);by the Macao Foundation under Grant(No.MF2342).
The authors first propose the GAFEE(Goal-Oriented Engagement,Autonomous Exploration,Feedback-Enhanced Explanation,Challenge-Driven Elaboration,Collaborative Evaluation,Iterative Design,and Technological Synergy)instru...
关键词:GAMIFICATION 5E model GAFEE instructional design 
Research on the Mechanism of the Impact of Educational Gamification on Middle
《Education and Teaching Research》2024年第3期38-44,共7页Zhang Lei 
This study presents an in-depth examination of the impact of educational gamification on middle school students’learning motivation through a mixed-methods approach.The integration of quantitative survey data and qua...
关键词:Educational Gamification Learning Motivation Middle School Students Mixed-Methods Research Intrinsic and Extrinsic Motivation Social Interaction Technological Tools in Education Psychological Needs Teaching Design Integration 
融入Gamification理念的BOPPPS教学模式在健康评估教学中的应用
《大众文摘》2024年第24期0096-0098,共3页郭彦萍 王仁媛 季玲 李姗 周燕燕 
2022年新疆第二医学院校级一流本科课程《健康评估》建设项目;2022年新疆第二医学院本科教育教学研究与改革项目(编号:YG202207)。
Gamification理念和BOPPPS教学模式是近年来备受关注的教学理论和方法,在健康评估教学中,融合这两者 的应用具有一定的潜力和吸引力。文章概述了Gamification理念和BOPPPS教学模式的特点,并指出了它们之间的关联性;讨论了设计融入Gamifi...
关键词:Gamification理念 BOPPPS教学模式 健康评估教学 应用策略 
Side Effects of Gamifying Environmental Education Activities in Chinese Kindergartens被引量:2
《教育技术与创新》2023年第4期71-86,共16页Huanhuan Zhang Wanping Bao Xiaoshu Xu Yunfeng Zhang 
Environmental education is an effective approach to addressing environmental issues,and incorporating environmental education into kindergarten through gamified activities aligns with the concept of gamifying teaching...
关键词:KINDERGARTEN Environmental education activities GAMIFICATION Side effect China 
融入Gamification理念的BOPPPS教学模式在MBBS留学生内科学教学中的应用被引量:7
《中国医药导报》2023年第22期69-71,118,共4页李莉 李馨欣 李琴华 
国家自然科学基金青年科学基金资助项目(82104589);三峡大学高教研究项目(GJ2135);三峡大学开放办学教育教学研究项目(KJ2021012)。
在教育部“留学中国”的号召下,MBBS已然成为不容忽视的教学改革话题,内科学作为其核心课程,对教学方法的改革尤为迫切。在目前的教学模式中,如何调动学生的积极主动性,注重双向反馈,有效提高教学效率,是各个医学院需要探讨的重要问题...
关键词:游戏化教学 BOPPPS教学模式 在线教学 内科学 
Formulating Innovative Societal Educational Learning Systems Using Gamification Techniques in 3D Environments
《Sociology Study》2023年第1期25-37,共13页Nymfodora-Maria Raftopoulou Petros L.Pallis 
Gamified education has set the ground for the delineation of state-of-the-art literacy skills,enabling learners to develop their digital,cognitive,emotional and social competencies,through active experimentation,motiv...
关键词:gamified education LEARNER-CENTERED INCLUSION social sustainability INNOVATION 
Gamification and virtual reality for digital twin learning and training:architecture and challenges
《Virtual Reality & Intelligent Hardware》2022年第6期471-486,共16页Antonio BUCCHIARONE 
Background Digital Twins are becoming increasingly popular in a variety of industries to manage complex systems.As digital twins become more sophisticated,there is an increased need for effective training and learning...
关键词:Digital twins Virtual reality GAMIFICATION Learning TRAINING 
Gamification in Education: A Study of Design-Based Learning in Operationalizing a Game Studio for Serious Games被引量:1
《Journal of Intelligent Learning Systems and Applications》2022年第4期115-131,共17页James Hutson Ben Fulcher Joseph Weber 
The gamification of learning has proven educational benefits, especially in secondary education. Studies confirm the successful engagement of students with improved time on task, motivation and learning outcomes. At t...
关键词:GAMIFICATION Game-Based Learning PEDAGOGY Game Studio Project Management Team Structure 
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