Gamification and virtual reality for digital twin learning and training:architecture and challenges  

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作  者:Antonio BUCCHIARONE 

机构地区:[1]Motivational Digital Systems(MoDiS),Fondazione Bruno Kessler(FBK),Trento,TN 38123,Italy

出  处:《Virtual Reality & Intelligent Hardware》2022年第6期471-486,共16页虚拟现实与智能硬件(中英文)

摘  要:Background Digital Twins are becoming increasingly popular in a variety of industries to manage complex systems.As digital twins become more sophisticated,there is an increased need for effective training and learning systems.Teachers,project leaders,and tool vendors encounter challenges while teaching and training their students,co-workers,and users.Methods In this study,we propose a new method for training users in using digital twins by proposing a gamified and virtual environment.We present an overall architecture and discuss its practical realization.Results We propose a set of future challenges that we consider critical to enabling a more effective learning/training approach.

关 键 词:Digital twins Virtual reality GAMIFICATION Learning TRAINING 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

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