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作 者:郭学毅[1] Guo Xue-yi(College of Teachers Education in Hexi University,Zhangye Gansu 734000)
出 处:《河西学院学报》2020年第6期114-118,共5页Journal of Hexi University
摘 要:诸多儿童游戏理论的研究方法是还原论和分析性思维,其把儿童游戏整体的本质等同于儿童游戏某个或某些方面的特征。就儿童游戏本身是一个不断变化、更新的整体活动,从生成整体论角度更能完整、动态、深入、准确地把握儿童游戏本质。笔者基于生成整体论视角对儿童游戏本质进行了探析,认为儿童游戏产生于具有游戏生长信息或规则的生成元,儿童游戏一直呈现为由儿童身心、游戏各要素等“纽结”形成的系统整体,儿童游戏携带着生成信息在不断地生成。基于以上思考,笔者认为儿童游戏的本质是结成儿童游戏的各种“纽结”在开放环境中相互制约、相互影响,形成以自识、自信、自主、主动、独立、愉悦、感兴趣、胜任、满足、探究、非功利性等积极心理体验为色彩的、系统的、动态的自组织儿童游戏的倾向。The research methods of many children’s play theories are reductionism and analytical thinking,which equate the essence of children’s play as a whole with the characteristics of one or some aspects of children’s play.As children’s game itself is an ever-changing and renewing whole activity,it is better to grasp the essence of children’s game in a complete,dynamic,in-depth and accurate way from the perspective of generative holism.Based on the perspective of generative holism,the author has analyzed the essence of children’s game,and believes that children’s game arises from the generating element with game growth information or rules,and that children’s game has always been presented as a system as a whole formed by children’s mind and body,game elements and other“links”.The essence of children’s game is that the various“links”that form children’s game constrain and influence each other in an open environment,forming a systemic and dynamic tendencies of self-organized children’s play with self-consciousness,self-confidence,autonomy,initiative,independence,pleasure,interest,competence,satisfaction,exploration,non-utilitarian and other positive psychological experiences.
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