手机网络游戏蔓延的社交因素、进退节点及干预路径——基于对16位《王者荣耀》玩家的深度访谈  被引量:1

Social Factors,Advance and Retreat Nodes and Intervention Paths of the Spread of Mobile Games:Based on In-depth Interviews with 16 Players of Glory of the King

在线阅读下载全文

作  者:李文斌[1] 李亚楠 LI Wen-bin;LI Ya-nan(Marxism School,Qingdao Technical College;Service Center for Grade Three,Qingdao West Coast Area Bilingual Primary School,Qingdao,Shandong 266555,China)

机构地区:[1]青岛职业技术学院马克思主义学院 [2]青岛西海岸新区双语小学三年级服务中心,山东青岛266555

出  处:《青岛职业技术学院学报》2021年第2期25-30,共6页Journal of Qingdao Technical College

基  金:2020年山东省教育科学“十三五”规划项目(2020QYB014);2020年度山东省职业教育研究项目(20SVE138)。

摘  要:通过对16位高职院校《王者荣耀》学生玩家的深度访谈,发现手机网络游戏蔓延的社交因素在于学生对社交的需求、朋辈和异性的影响、媒体的误导性宣传。根据学生进入和退出游戏的关键时间节点,提出高职院校干预手机游戏蔓延的具体路径:更新观念,借助游戏了解学生需求;积极作为,通过校园宣传淡化游戏宣传;把握关键进退节点和角色,科学介入,分类指导。Based on the in-depth interviews with 16 higher vocational college student players of Glory of the King,this paper finds that the social factors of the spread of mobile games lie in the social needs of vocational college students,the mutual influence between peers and the opposite sex,and the misleading propaganda of the media.According to the key time nodes of students entering and exiting the game,the paper puts forward the specific path of intervention in mobile game spread in higher vocational colleges.First,we should update our ideas,and understand students′needs with the help of games.Second,we should play a positive role in playing down campus propaganda of games.Third,we should grasp the key nodes and roles,intervene scientifically and guide by classification.

关 键 词:高职院校 手机游戏 《王者荣耀》 干预路径 

分 类 号:G645.5[文化科学—高等教育学]

 

参考文献:

正在载入数据...

 

二级参考文献:

正在载入数据...

 

耦合文献:

正在载入数据...

 

引证文献:

正在载入数据...

 

二级引证文献:

正在载入数据...

 

同被引文献:

正在载入数据...

 

相关期刊文献:

正在载入数据...

相关的主题
相关的作者对象
相关的机构对象