基于Kinect的手势交互课件应用系统的设计  被引量:1

Design of Application System Based on KinectGesture Interactive Courseware

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作  者:马少斌 张成文[1,2] 梁虎金 MA Shao-bin;ZHANG Cheng-wen;LIANG Hu-jin(School of Digital Media,Lanzhou University of Arts and Science,Lanzhou 730000,China;VR technology R&D and Promotion Center,Lanzhou University of Arts and Science,Lanzhou 730000,China)

机构地区:[1]兰州文理学院数字媒体学院,甘肃兰州730010 [2]兰州文理学院VR技术研发与推广中心,甘肃兰州730010

出  处:《兰州文理学院学报(自然科学版)》2021年第3期77-81,共5页Journal of Lanzhou University of Arts and Science(Natural Sciences)

基  金:甘肃省产业支撑引导项目(2019c-09);甘肃省高等学校科研项目(2018A-138)。

摘  要:针对增强现实(Augmented Reality,AR)可视化交互教学系统中,需要对课件进行手势控制的需求,本文完成了基于Kinect的手势交互课件应用系统的设计.首先通过Kinect采集深度图像,然后根据Kinect骨骼跟踪技术完成手势识别,并最终依据手势识别结果实现对课件播放的控制.实验结果表明,本方法实现课件播控能提高播控的准确率和灵活性,从而为基于AR交互课件的播控奠定基础.In order to meet the needs of gesture control in the visual interactive teaching system of augmented reality(AR),the design of gesture interactive courseware application system based on Kinect was completed in this paper.Firstly,the depth images were collected by Kinect,and then gesture recognition was completed with Kinect bone tracking technology.Finally,the control of courseware playing was realized according to the result of gesture recognition.The experimental results showed that the accuracy and flexibility of courseware broadcast control were improved,which could lay the foundation for broadcast control based on AR interactive courseware.

关 键 词:增强现实 可视化交互教学 KINECT 骨骼跟踪 手势识别 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

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